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Cameron

Brown

PRODUCTION

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SHOTGUN Guide 

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Shotgun is a production software used to organize assets, assign tasks, and present artwork during animated productions. Throughout my various projects, I have learned to navigate Shotgun both efficiently and effectively as now the program is my organization program of choice. In order to get the SCAD animation professors prepared to use Shotgun for their senior class, I made them a brief guide covering the basics of the program, including login, the two taskbars, adding in new members, and assigning tasks.

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Production Files

Naming Convention 

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For OutFoxed's first meeting, I was quick to establish a naming convention sheet for my artists. This was necessary for keeping track of all of our assets, as well as keeping files simple and easily managed for our main project folder. 

Sound Department Memo 

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In order to get the right sound we wanted for the film, I decided to include our sound department early on in production to establish the music for the final product. Due to our production being fully online, I drafted up a memo for our film's sound supervisor, detailing our expectations for the film's music and foley, while also providing examples of what we were looking for.

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Shotlist Spreadsheet

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OutFoxed is a relatively short picture, with a total of 37 shots in the entire film. For a team with 10 artists, each animator was required to take at least 5 shots in order to complete the film. The shortlist is divided up into categories, including SEQ/SHOT numbers, scene descriptions, frame count, layout progress, notes, and assigned animator. The colors represent a shot's difficulty with yellow being the easiest, green having only 199 frames, orange having up to 399 frames, and red being the hardest at 400+ frames. This gave us a good estimate on what shots could be completed first as well as the animators comfort level in tackling a shot.

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Fall Quarter Plans Spreadsheet (Latter Half)

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With OutFoxed at the middle of its pre-production cycle, I created a spreadsheet on what our plans were to finish up this cycle and get ready for production in the winter. This included getting all layouts, textures, and models done early on, so our animators had the chance to play with the rig and test out animation before our film's promo and pre-vis.

Film Festival Memo 

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During my time as the producer on SCAD Animation Studios' Bearly, I was tasked in researching a variety of film festivals via Film Freeway, making notes about the awards, the prices, and the festivals' culture. 

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